MISC. WORK

I helped set up and run the mocap for Grimes' 2024 Cochella performance. Move.ai's real-time capture system was used in tandem with cloud processing the final selects for the video. We also used StretchSense Pro Fidelity gloves and Hand Engine to LiveLink

Implementation of Virtual Heightfield Mesh (using RVTs) for landscape displacement and edge-blending in Unreal Engine 5.3

Another example of streaming real-time motion capture using Move.ai and Unreal Engine LiveLink. Two actors were recorded simultaneously

Had some extra time one night and threw this together with some assets I was using in another project. I had the initial vision of mounting the camera to the drone body to show the turret, the other shots gave it a beginning and end.

Mars' moon Phobos, rendered with 70cm voxels in Unreal Engine 5.3 using Voxel Plugin 2

Mars' moon Phobos, rendered with 70cm voxels in Unreal Engine 5.3 using Voxel Plugin 2

I wrote a python script to extract spatial data from a DEM (heightmap) of Phobos using Blender

I wrote a python script to extract spatial data from a DEM (heightmap) of Phobos using Blender

Custom image processing shader to mimic the one found in OBS Studio (made in Unreal Engine 4.27)

3D billboard made for Aristocrat Gaming. Was displayed on the strip on the Lidz LED wall (the grey area is the building w/o screens).

Rendering was done in Unreal Engine 5.2. The compositing and 2D to 3D transformation were done in After Effects.

Alpha-testing JangaFX GeoGen software.

Mars Global DEM (heightmap), 200m/px resolution. Photoshop can't display DEM values because they are signed integers that match real-world elevations (and thus contain negative numbers).  I used GrassGIS to loslessly shift the values to uint16 range

Mars Global DEM (heightmap), 200m/px resolution. Photoshop can't display DEM values because they are signed integers that match real-world elevations (and thus contain negative numbers). I used GrassGIS to loslessly shift the values to uint16 range

MISC. WORK

An assortment of things I've worked on that either don't belong to a project or are snippets of a larger project.