Ben Slavens
Ben Slavens
Tech Art / Environment Design / Virtual Production
Los Angeles, United States

Summary

Hi! I'm a Game Designer, Technical Artist, Environment Designer, Tech Designer, and Cinematic Designer with expertise in Unreal Engine, real-time rendering, cinematics, UE Blueprints/C++, materials, lighting/environment design, performance optimization, and virtual production tools like VCam, MoCap systems. I'm also proficient in hard-surface modeling, Niagara, and DevOps (Perforce & SVN deployment & admin). I've also done a fair bit of UI/UX design and technical writing.

Along with my 3D work I also have 16 years of film industry experience in cinematography, editing, and color grading, which are skillsets that have a lot of overlap with my 3D experience.

I love streamlining workflows, solving complex technical problems, and delivering high-quality results with passionate teams.

Key Skills: Unreal Engine 4/5, Blender, Adobe CC, Substance, ZBrush, EmberGen, Davinci Resolve, and industry-standard VProd & MoCap hardware/software.

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Skills

Technical ArtVirtual Production3D RenderingEnvironment DesignTechnical DesignGame DesignCinematographyLighting DesignColor GradingVirtual CameraCinematicsStorytellingWorld BuildingSound DesignCADVideo-based Motion CaptureFilm Editing3D ScanningGame DevelopmentLook DevelopmentVisual Development3D Modeling3D Printing3D VisualizationMotion CaptureC++PythonPython ScriptingLevel DesignParticle EffectsFluid SimulationCloth Simulation

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
EmberGen
EmberGen
LiquiGen
LiquiGen
GeoGen
GeoGen
Gaea
Gaea
Visual Studio
Visual Studio
Helix Visual Client (P4V)
Helix Visual Client (P4V)
DaVinci Resolve
DaVinci Resolve
Substance 3D Painter
Substance 3D Painter
Jetbrains Rider IDE
Jetbrains Rider IDE
Jetbrains IntelliJ IDE
Jetbrains IntelliJ IDE
Fusion 360
Fusion 360
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
Docker
Docker
TreeIt!
TreeIt!

Reel

Productions

    • Commercial / Advertisement
      Memory Palaces
    • Year
      2023
    • Role
      Technical Lead & Head of Virtual Production
    • Company
      MetaLVX (with Monstera)

Experience

  • Technical Lead & Head of Virtual Production at MetaLVX
    Los Angeles, US
    March 2022 - Present

    - Lead virtual production and performance capture projects using Unreal Engine 5, including virtual camera operation (Glassbox Dragonfly) and cinematic renders.

    - Develop custom Unreal Engine tools and workflows focusing on optimization and automation.

    - Manage DevOps pipelines, serving as Perforce version control server admin and creating cross-project asset repositories.

    - Help create 3D environments: materials, modeling, texturing, lighting, and VDB fluid simulations.

    - Write technical documentation

    - Deliver high-quality cinematics using Sequencer, Path Tracer, and external rendering pipelines

  • Co-Founder & Art Director at Olympus Mons Games
    Los Angeles, US
    May 2019 - Present

    - Design and develop space/sci-fi games in Unreal Engine

    - Direct art style, environment design, UI/UX, and branding

    - Administer DevOps pipelines using Subversion and Perforce, maintaining Unreal Engine source code and managing version control.

    - Create and rig hard-surface character & vehicle models, integrating them into Unreal Engine with Animation Blueprints, actor sequences, cloth and Control Rig

    - Develop technical art assets, including editor utilities, custom materials, post-process effects, and Niagara particle systems.

    - Optimize performance and write automation scripts to enhance workflows and production efficiency.