Hi! I'm a Game Designer, Technical Artist, Environment Designer, Tech Designer, and Cinematic Designer with expertise in Unreal Engine, real-time rendering, cinematics, UE Blueprints/C++, materials, lighting/environment design, performance optimization, and virtual production tools like VCam, MoCap systems. I'm also proficient in hard-surface modeling, Niagara, and DevOps (Perforce & SVN deployment & admin). I've also done a fair bit of UI/UX design and technical writing.
Along with my 3D work I also have 16 years of film industry experience in cinematography, editing, and color grading, which are skillsets that have a lot of overlap with my 3D experience.
I love streamlining workflows, solving complex technical problems, and delivering high-quality results with passionate teams.
Key Skills: Unreal Engine 4/5, Blender, Adobe CC, Substance, ZBrush, EmberGen, Davinci Resolve, and industry-standard VProd & MoCap hardware/software.
- Lead virtual production and performance capture projects using Unreal Engine 5, including virtual camera operation (Glassbox Dragonfly) and cinematic renders.
- Develop custom Unreal Engine tools and workflows focusing on optimization and automation.
- Manage DevOps pipelines, serving as Perforce version control server admin and creating cross-project asset repositories.
- Help create 3D environments: materials, modeling, texturing, lighting, and VDB fluid simulations.
- Write technical documentation
- Deliver high-quality cinematics using Sequencer, Path Tracer, and external rendering pipelines
- Design and develop space/sci-fi games in Unreal Engine
- Direct art style, environment design, UI/UX, and branding
- Administer DevOps pipelines using Subversion and Perforce, maintaining Unreal Engine source code and managing version control.
- Create and rig hard-surface character & vehicle models, integrating them into Unreal Engine with Animation Blueprints, actor sequences, cloth and Control Rig
- Develop technical art assets, including editor utilities, custom materials, post-process effects, and Niagara particle systems.
- Optimize performance and write automation scripts to enhance workflows and production efficiency.